1. The upgrades do not scale, so it costs 100 to make 1 click into 2 (x100% increase) but costs 1000 to increase from 10 to 11 (10% increase) This isn't bad per se, but more and more time is spent to get less and less increase.
2. The autoclicker does not scale with the clicker upgrades. Again, not bad, but not "watch your cookie count skyrocket"
3. The only way to make those numbers skyrocket is to play the minigame, which does not provide (many) cookies on its own, but resets the purchase prices. (unintentionally?)
4. More multipliers needed than just the one basic upgrade, otherwise the play time will only be a bare few minutes as the player discovers there is nothing other than basic functionality. the game is in alpha, but is more proof of concept than game atm.
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Couple of notes on this one:
1. The upgrades do not scale, so it costs 100 to make 1 click into 2 (x100% increase) but costs 1000 to increase from 10 to 11 (10% increase) This isn't bad per se, but more and more time is spent to get less and less increase.
2. The autoclicker does not scale with the clicker upgrades. Again, not bad, but not "watch your cookie count skyrocket"
3. The only way to make those numbers skyrocket is to play the minigame, which does not provide (many) cookies on its own, but resets the purchase prices. (unintentionally?)
4. More multipliers needed than just the one basic upgrade, otherwise the play time will only be a bare few minutes as the player discovers there is nothing other than basic functionality. the game is in alpha, but is more proof of concept than game atm.
Thank you for your detailed feedback! I really appreciate you taking the time to play the game and share your thoughts.
This is still an early version, and I’ll be making adjustments based on feedback like yours. Stay tuned for future updates!